Most games shouldn’t need to call these directly.
Table of contents
- AddExternalStylesheet
- AddStatusAttributesForElement
- CloseObject
- CommandLink
- CompareNames
- ContainsAccessible
- ContainsReachable
- ContainsVisible
- DisplayHttpLink
- DoAskTell
- DoDrop
- DoTake
- FormatStatusAttribute
- GenerateMenuChoices
- GetDefaultPrefix
- GetKeywordsMatchStrength
- GetPlacesObjectsList
- GetTaggedName
- GetUniqueElementName
- Grid CalculateMapCoordinates
- Grid DrawPlayerInRoom
- Grid DrawRoom
- Grid SetScale
- Grid ShowCustomLayer
- Grid_AddNewShapePoint
- Grid_ClearCustomLayer
- Grid_DrawArrow
- Grid_DrawGridLines
- Grid_DrawImage
- Grid_DrawLine
- Grid_DrawShape
- Grid_DrawSquare
- Grid_DrawSvg
- Grid_LoadSvg
- Grid_Redraw
- Grid_SetCentre
- HandleCommand
- HandleSingleCommand
- HandleSingleCommandPattern
- InitInterface
- InitPOV
- InitVerbsList
- IsGameRunning
- ListObjectContents
- ObjectLink
- OnEnterRoom
- OpenObject
- Populate
- ResolveName
- ResolveNameInternal
- ResolveNameList
- ResolveNameListItem
- RunTurnScripts
- StartGame
- TryOpenClose