This is a list of most of the functions built in to Quest, grouped by type. For a list in alphabetical order, go here.
Functions that change what is displayed or how it is displayed or require the player to do something, rather than affecting the game world.
Functions for manipulating lists. For a discussion on how to use lists, see here.
Functions that will return a list of objects (in the loosest sense). See more here.
Functions for manipulating dictionaries. For a discussion on how to use dictionaries, see here.
These functions all return a random value.
Most games shouldn’t need to call these directly.