Behind the scenes, Quest handles things using it own programming language, or code. If you are asking about how to do something on the forums, chances are people will respond by posting the code, and if you have never seen code before you may be left wondering what you do with it.
Once you understand the basics, code is a lot easier to show on the forum, and far easier to copy from one place and paste into another.
So how do you see code? Click the Code View button. In the web version, this will be below the script area, and will bring up a dialogue box with the code in it. In the desktop version, it is rather less obvious; there is a button above the script area; it is circled in red below:
The desktop version also has a Code View option under the tools menu. This shows the entire game in code view, with all the XML that defines your game. It is very rare you will ever need to use it, and it does have the potential to mess up your game, so this is best ignored!
If you have been following the tutorial, you will already have some scripts in your game. Why not take a look at one in code view right now? Here is the “look” script for the TV (in the web version):
The important point here is that this is just text, so it can be copy-and-pasted from one place to another just like any other text - even if you never type a single line yourself.
Anything written in code can also be written using the GUI, and anything created using the GUI can also be written in code. They are just two ways of looking at the same thing.
That said, there are various helper functions that are designed to make the GUI easier, but are not much use when writing code. In the GUI there is an option “Move object to current room”. If you look at the code, it looks like this:
If I was writing that if code, I would do this:
hat.parent = player.parent
It looks completely different, but what the first does is call a function,
MoveObjectHere, and the function then does the same thing. And both can be displayed in the GUI (though again they look quite different).