ScopeVisibleNotHeldNotSceneryForRoom (room)
Returns an objectlist containing all the visible objects in the specified room which are not in the player’s inventory, and which are not scenery (having a “scenery” attribute set to “true”).
ScopeVisibleNotHeldNotSceneryForRoom (room)
Returns an objectlist containing all the visible objects in the specified room which are not in the player’s inventory, and which are not scenery (having a “scenery” attribute set to “true”).