<exit alias="direction or displayed exit name" name="name" to="to room">attributes</exit>
Creates an exit from the exit’s parent room to the specified room.
The alias might be something like “east”, “north”, or the name of a room that the player can go to.
The name is optional. If no name is specified, Quest will generate a name for the exit.
Attributes:
alias
string exit alias
grid_length
int length of exit line on map in grid units
grid_offset_x
X offset of exit position on grid
grid_offset_y
Y offset of exit position on grid
grid_render
see grid_render object attribute
lightstrength
see lightstrength object attribute
locked
boolean specifying if exit is locked
lockmessage
string to display when exit is locked
look
string description to print when the player looks in this direction, or script to run
lookonly
boolean - if true, the player can’t move in this direction, only look
prefix
string to print before exit name in room descriptions
script
script to run instead of moving the player
suffix
string to print after exit name in room descriptions
visible
boolean - if false, exit is not available (as if the exit’s parent was null)