an example:
'pages' -> 'page1' -> Page Type: [script] or [text+script] -> (see below)
The Attributes:
add new script -> variables -> 'set a variable or attribute' Script -> set variable player.strength = [expression] 0
The Displayment of those Attributes in the Status Pane during game play (via the built-in 'statusattributes' String Dictionary Attribute):
add new script -> variables -> 'set a variable or attribute' Script -> set variable player.statusattributes = [expression] NewStringDictionary () <----- these are parenthesis, it's not a zero, nor the letter 'O'.
(I don't have quest open at the moment, so this will be in code, but hopefully you can figure out how to do it via the GUI~Editor's Scripts):
dictionary add (player.statusattributes, "strength", "Strength: " + player.strength)
outputs~displayment:
Strength: 0
this should work... hopefully... let me know if it doesn't. Or, let me know if you want to do anything more fancy, as this was only a simple example for you.
for example of something more fancy, outputs~displayment:
Life: 999/999