I wrote the first half of a game in Inform 7, but I've learned about TADS which I like so much so much so much more (I got to compile my own interpreter!). Is there a way to convert the logic of I7 "code" to the C-like TADS format? I presume that the parsing stage for either is probably quite different, but I6 looks kindof similar... Perhaps compiling I7 down to I6 or something. IDK.