Aside from making actions out of world, you may also note that you can make an in-world action take up no time using an adaptation of the process described by the "Timeless" example in the documentation under §19.15 to make EXAMINE and LOOK not take up any time:
Examining something is acting fast.
Looking is acting fast.
The take visual actions out of world rule is listed before the every turn stage rule in the turn sequence rules.
This is the take visual actions out of world rule: if acting fast, rule succeeds.
A proper adaptation can make a new or old action take up no time or even take up no time only in certain situations. Using the Rules section of the Index can help give a rough idea of what parts of the turn sequence process are skipped using this process.