While I agree this question is subjective, it opens up a new question: how do we help a game not feel too big?
Because I was thrown off a bit. (This was the only thing that threw me off about the game.)
I thought, once I started playing, that there would be far fewer locations than there turned out to be. This made it exhausting, because I thought I'd be done, and a new area would open up. And this question poked me to finish a fun game, so I'm glad it's there.
Perhaps a post-comp release could subvert this problem by giving a map of the ship, in-game or feelie (maybe I missed it?) or making it more prominent if it was there. I made a Trizbort map.
I also think having a map can make a ship or area seem smaller or less confusing. Whether that's in-game or with feelies, that doesn't matter. I know the author mentioned she missed having Quest's automap, but there didn't seem to be a good alternate solution.