As far as I know, "N turns from now" only works with a named event (see §9.11: Future events in the Writing with Inform documentation). Here's one way you could do it.
(Note: From the question, it sounds like you want the message to show between the player's first command and the player's second command. If that's not the case, you can just change the "0" to a different number.)
When play begins:
First strange noise happens in 0 turns from now.
Noise-Heard is a truth state which varies. Noise-Heard is false.
At the time when first strange noise happens:
Say "A strange noise is coming from the kitchen.";
Now Noise-Heard is true.
Every turn when Noise-Heard is true and the kitchen is unvisited:
Say "The unidentified noise is still coming from the kitchen."
It seems like there ought to be a more straightforward way to make something happen on turn 1, though. If so, I hope someone will chime in and suggest one.