A History of Quest

When I took over Quest, I was intrigued to see its history. Alex did some retrospectives in some blog posts, allowing a timeline to be constructed.

The roots of Quest, up to Quest 1.0, from Alex’s first game when he was 11 to the first Quest. https://blog.textadventures.co.uk/2013/11/07/quest-is-15/

From Quest 1.0 to 3.0, seeing the introduction of a GUI for writing games. https://blog.textadventures.co.uk/2013/11/07/quest-is-15/

From Quest 3.0 to 3.5, via multi-player. https://blog.textadventures.co.uk/2013/11/27/15-years-of-quest-part-3-2000-2004-experimenting-with-multi-player/

Part 3 indicated that he intended to write more, but I have not been able to find it. His next blog post indicates he got a proper job, so perhaps he never got around to it.

Earlier Quest

Quest versions 1 to 4 were a development of the same system. Quest 1 consisted of a player and a file format - a format quite unlike the XML format of Quest 5, but one that would be developed across the first four version.

With Quest 2, we got an editor and an update to the player. The player even at this time looked like the modern interface.

Quest 5

Quest 5 was a big change. I get the impression the code was entirely written, now using C#. The file format was entirely different, using XML. The new interface was HTML. Another big change was that Quest went open source, and was now free to both edit and play. https://blog.textadventures.co.uk/2011/08/30/quest-5-0-is-out-now/

I joined the Quest community in the Summer of 2011, when the beta release of Quest 5 was out.